Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Necromancer

Notices

Reply
 
Thread Tools Display Modes
Old Mar 17, 2010, 06:06 AM // 06:06   #1
Academy Page
 
Join Date: Jan 2010
Profession: N/A
Advertisement

Disable Ads
Default Pve blood spike

After the past few updates to blood magic i can see this being a viable team build for pvp. Might not be as powerfull as some of the other pve builds out there but i think it could hold its own. Not an original idea, i used to hate playing against blood spike in gvg. Its a very noob friendly build that pugs should be able to run. Im not going to give complete builds, just the more important skills and you can fill in the rest for whatever area you are playing. Lets start with blood magic at 15.

Demonic flesh for 20 aoe armor ignoring dmg for each skill used.

Ravenous gaze for 30 aoe dmg + 30 aoe lifesteal.

Signet of agony for 70 aoe.

Oppressive gaze for 30 aoe without counting the weakness and poison.

Unholy feast for 70 lifesteal from 4 foes in area.

Need a shadow step to get to the mob fast, might get away with using ebon escape and step to your warrior that balled them up to give him a nice heal on the side.

With 4 blood nercos that should come up as 1,220 aoe dmg. Not sure about dark aura with the extra life loss but if you throw that in it should come up to around 1,620 aoe. The aoe lifesteal should take care off any health loss, if you want a big aoe heal, stick blood bond on one of the necros and get a nice spike heal after you kill whatever mob.

Ok so fill out the rest of the team with a earth shaker warrior with SY to aggro and ball the mobs up. If he can keep them on their backs your necros shouldnt have to worry about any dmg. If he cant do that then he atleast has SY that should last long enough in one use that the necros can complete the spike. For a bit of redundency on defence have an ele prot and heal monk. They shouldnt have much to do but its nice to know that you got the back up in case things go bad for whatever reason. That leaves one spot open for you to fill in, maybe another necro or a utility character.

Ok so throw in some overpowered pve skills of your choice and go kill stuff. The full aoe spike can be done every 10 sec with 2 skills recharge at 8 sec so a 40/40 set could be a good thing to have incase a few critters survive the first spike. Energy should not be an issue because of SR.

Just an idea to throw out there, i know none of its very original as the dark aura sac build been around. I just think this would be a bit easier to survive.
If you like it, fine. If you dont, i dont give a damn what you think. I dont get to play much anymore so i havent tried it, might be fun with some friends.
Quail Stomp is offline   Reply With Quote
Old Mar 17, 2010, 08:48 AM // 08:48   #2
Furnace Stoker
 
Luminarus's Avatar
 
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
Default

In the time it takes your squishies to do that damage theyll get raped by the mobs... especially since your talking 5 seconds...

Tbh, if youve got that much aggro on the tank that its worth it, 100b+MoP+wwa will do so much more, using only 2 characters. Hell run 4 MoPs, on 4 different targets and watch the mob drop.
Luminarus is offline   Reply With Quote
Old Mar 17, 2010, 12:39 PM // 12:39   #3
Forge Runner
 
Gift3d's Avatar
 
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
Default

Quote:
pve
Quote:
spike
some de ja vu goin on here, but really, am i missing something?
Gift3d is offline   Reply With Quote
Old Mar 17, 2010, 02:30 PM // 14:30   #4
Academy Page
 
Join Date: Jan 2010
Profession: N/A
Default

I guess you missed the part about earth shaker or SY or even prots. I thought if bad people in pvp could run it then pve players might could do it. Also i never said it was going to be super op, just something diff to run. If you bring 5 necros you could shorten the spike to about 3 sec. I know that mop+whatever will always be the build of choice for some op stuff, i know because ive played it before. If its too hard of a spike for pvers to pull off then they have some problems.

It seems im used to teamplay and most of pve is done with h/h. With that being said i just thought this could be an alternative build for groups of people playing together. To be honest i was looking for a way to use ravenous gaze in a team build along with some other skills that got changed in the blood line.
Quail Stomp is offline   Reply With Quote
Old Mar 17, 2010, 03:27 PM // 15:27   #5
Forge Runner
 
Gift3d's Avatar
 
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
Default

Quote:
Originally Posted by Quail Stomp View Post
I guess you missed the part about earth shaker or SY or even prots. I thought if bad people in pvp could run it then pve players might could do it. Also i never said it was going to be super op, just something diff to run. If you bring 5 necros you could shorten the spike to about 3 sec. I know that mop+whatever will always be the build of choice for some op stuff, i know because ive played it before. If its too hard of a spike for pvers to pull off then they have some problems.
not sure where you come off with all that typical pve'r bullshit, but the point i was clearly making was why in the world would anyone ever play this "spike" thing, lol, which takes up a good amount of skills on each and every bar, when you can just play discord and achieve better everything with 1 skill and a control button.

it's like taking flare + glyph of immolation + glowing gaze and like star burst (aoe!!) instead of just using mind blast.

Last edited by Gift3d; Mar 17, 2010 at 03:32 PM // 15:32..
Gift3d is offline   Reply With Quote
Old Mar 17, 2010, 03:58 PM // 15:58   #6
Academy Page
 
Join Date: Jan 2010
Profession: N/A
Default

This was just an attempt for a blood spike team modified a bit for pve. I do not think all pvers are crap but pvers think that and use it as an excuse to h/h. If you want to compare aoe armor ignoring dmg to flare and the other skills posted then fine, i need a good laugh.

I guess i came off as a bit harsh and should have known better than to adapt the 7 necro 1 monk gvg build to pve. Pve is not team based anymore and i realise that, should not have started a pve/pvp bitch fest. Yes i know there are other op builds to use in pve, just thought this would be a bit more fun with others since you have more people in the spike than the other builds. It might have got a bit aoe crazy but i thought that is what most pvers want, to blow up mobs.



The edit button isn't there to look good - Marty
Quail Stomp is offline   Reply With Quote
Old Mar 24, 2010, 02:42 PM // 14:42   #7
Lion's Arch Merchant
 
Join Date: Jul 2005
Default

PvE can still be team based, but there's always going to be the standard formula of tank + AoE, which is basically what this team is just with unconventional AoE players. The problem is, at least for trying to make this something random people will want to PuG, that there's no need to use shadowstepping blood mages over other AoE builds, and there's more room for error and people do not like room for error when pugging.

It's still a neat concept and you could certainly run it with some friends just for fun and it would get the job done. I enjoy doing stuff like this for fun, but don't expect to create some new PvE meta. And do expect that if you post it on this site you will get some not so nice replies, but really don't let that ruin your fun.

Never let someone ruin your fun, guild wars is still just a game.
Necromas is offline   Reply With Quote
Old Mar 24, 2010, 04:58 PM // 16:58   #8
Krytan Explorer
 
Neo Atomisk's Avatar
 
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
Default

the only spike that will EVER be viable in PvE is "AP->ymlad->EVAS->DISSSSSSCCCCOOOOOOOOOOOOOORRRRRRRDDDDDDDDDD-> FH"
Neo Atomisk is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:03 AM // 02:03.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("